MythicMobs Dev Builds

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readded carson
Build 5062 ·
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Fixed broken Particle, Ambient, and Icon options for potion effects
Build 5061 ·
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Fixed some mob casing issues
Build 5060 ·
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Fixed some text display stuff
Build 5059 ·
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Fixed loading issue on 1.20.4
Build 5058 ·
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1.20.5: Fixed a bunch issues with loading on paper
Build 5057 ·
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- Fixed backwards compatibility with potions

1.20.5: Fixed some of the new particles

1.20.5: Fixed various NMS mappings

1.20.5: Fixed NPE in retrieving item NBT data
Build 5056 ·
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Removed some redundant old version checks

1.20.5: Added Armadillo, Bogged, and Breeze entity types

1.20.5: Convert legacy potion names in hasPotion condition

1.20.5: Added `Options.Scale` for mobs and `SCALE` stat

1.20.5 part 9712
Build 5055 ·
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1.20.5 support part 4189

- Implemented new enchantment names and added a bunch of aliases

- Implemented new entity names and aliases
Build 5054 ·
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1.20.5 support part 2387

- Implemented new potion effect names and added a bunch of aliases for potion effects
- Implemented new particle effect names and added aliases
Build 5053 ·
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1.20.5 support part 791
Build 5052 ·
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Fixed a few backwards compatibility issues
Build 5051 ·
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Dropped support for 1.16.4, 1.18.2, 1.19.1, 1.19.2, and 1.19.3

`+` Removed adventure shading, switched to using native adventure with spigot libraries loader

`+` 1.20.5 support

`+` updated to java 21

`+` when I said 1.20.5 i meant 1.20.6
Build 5050 ·
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Added PlaceholderVector

Added placeholder support to direction attribute for ParticleEffect mechanics. `particle{dir=,,}`
Build 5049 ·
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Added `then=` skill to the dropItem mechanic that targets the dropped item entities
Build 5048 ·
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Fixed fireworks loading colors with RBG instead of RGB
Build 5047 ·
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Fixed onDamaged aura not working with skill damage, probably
Build 5046 ·
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Fixed NPE with `targetInterval` mechanic option

Fixed ClassCastException with compatibility mode closes #1569

Removed `type` alias for `damageType` in damage mechanics to fix some conflicts
Build 5045 ·
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Added PlaceholderBoolean which will evaluate to true if a variable is 'true' or '1', otherwise false
(but it hasnt been added to any mechanics or conditions yet)
Build 5044 ·
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Fixed default potion level being 2 instead of 1
Build 5043 ·
  • Published
    Oct 1, 2019
  • Page views
    191,710
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