Crucible Dev Builds

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cancel tripwire physic updates

Removed a crafting error

prevent water and piston breaking chorus/tripwires
Build 3862 ·
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Fixed several bugs with texture atlasing

Fixed bug with loading bbmodels with an empty folder attribute

Added some API methods
Build 3861 ·
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fix worldedit autocompletion error

fixed tripwire break event

fix CustomBlock model generation if the type is non solid
Build 3860 ·
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Removed a crafting error
Build 3859 ·
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fix texture not found warning
Build 3858 ·
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customizable main namespace

allow merging fonts off different types

allow splitting images with char sequences (chars: ["\u1\u2\u3"])

fix noteblock ids; add a config entry defaulting true to keep legacy noteblock ids

add support for head instruments; max noteblock limit increased to 1150

add legacy powered offset

add tripwire block support

add chorus plant support as custom block (great for transparent blocks)

handle powered noteblocks on the next 25 notes instead of a large offset

allow sounds.json merging if no sounds are present in asset packs
Build 3857 ·
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Added MythicFurniturePlaceEvent
Build 3856 ·
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Crucible 2.0 stable RELEASE version
Build 3855 ·
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Added Conditions to shaped and shapeless crafting recipes

```
TestRecipe:
Id: GOLD_NUGGET
Display: 'Test Recipe'
Recipes:
NIGHT:
Type: SHAPED
Conditions:
- night
Ingredients:
- FEATHER | AIR
- AIR | FEATHER
```
Build 3854 ·
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Fixed `NoSuchElementException` when `Ammo.EmptySkill` is not set.

Fixed `consumeAmmo` not updating ammunition lore. Closes #13
Build 3853 ·
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Fixed sounds generating structure improperly with categories
Build 3852 ·
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Added `CraftSkills` to crafting recipes, allowing you to execute skills when someone crafts an item
- Works with shaped or shapeless recipes
- Use `` to get the number of successful crafts (if they shift-click)

```ThiccItem:
Recipes:
Recipe:
Type: SHAPELESS
Ingredients:
- slime_ball
- honey_bottle
CraftSkills:
- lightning @self```
Build 3851 ·
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Fixed folders not being added to atlas when generating items from sprites
Build 3850 ·
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Fixed NPE in crossbow generation
Build 3849 ·
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Added support for sprite sheets with font images, referencable using `` or ``

Fixed a bug with fontimages
Build 3848 ·
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refactor and support onjoin/oninvclose
Build 3847 ·
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Fixed console error with paint brushes and hats
Build 3846 ·
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You can now preserve stat rolls when updating an item.
Build 3845 ·
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push up some absurd logging for ash
Build 3844 ·
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More adjustments to lore regeneration
Build 3843 ·
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Fixed up stat lore regeneration for item updater
Build 3842 ·
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fix stat ratio formula and having updating update the stats. WIP updating the lore correctly.
Build 3841 ·
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Added new generation option `HideBones: []` usable with `.bbmodel` files. Allows you to hide certain bones on the item during the generation process.

```
TestSword:
Id: NETHERITE_SWORD
Model: 8415149
Generation:
Model: item/multi_weapon_model
HideBones:
- staff_head
- axe_head
```
Build 3840 ·
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Fixed bow, crossbow and fishing rod base item breaking when generating those types of items
Build 3839 ·
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Fixed sounds not generating in the base directory or in a non-category root directory

`+` Fixed several bugs causing atlas entries to not generate

`+` Fixed pack not generating properly on startup when configured to

`+` Fixed higher resolution textures not generating properly on generic models
Build 3838 ·
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